So, no, there’s no leveling up in the game. But in Outward, it’s not just important – it’s the basis for all of your character’s skills and attributes. In most RPGs, money is extremely important. There is a woman nearby who offers some silver if you can get an item for her, but you’ll need to obtain the majority of it by collecting and selling loot. If you don’t come up with a certain amount of silver by the end of the week, your house is going to get taken away. Upon waking, your character is informed that you’ve missed out on paying a sort of tax due to how long you’ve been out. Once you get through this initial segment, your character wakes up in their hometown. The game’s systems are complex and take some time to truly get down, but the tutorial does a good job of getting you up to snuff. This is a very good-looking game, with beautiful vistas and long draw-distances, even if the characters mostly stand around and their models are sub-par. There’s also a more literal tutorial that teaches you most of what you need to know. This functions as a bit of a skill check to ensure you know how to proceed in the game. Outward begins with a shipwreck that forces you and another one of the ship’s passengers into the wilderness. It’s a little weird, but at least it has an in-game reason beyond “you revived because this is a video game.” The game constantly saves your progress, too, so your mistakes stay with you. Then you wake up elsewhere with time having passed. Each time you run out of life, a loading screen details your miraculous survival. In fact, nothing in the game can technically kill you. You need to eat, drink, and sleep, but not doing so won’t kill you. To be clear, Outward is not a survival game. Outward, a new action RPG with survival elements, is definitely not interested in handing things to you. My next failure would have to wait for me to secure enough supplies, only to do it all over again. But I’d had to sleep off the damage it did, so now I was hungry and thirsty with no food or water left. ![]() In each previous attempt, I had met with utter failure, and my next would likely prove no different. I wanted one more crack at the green-shelled horror awaiting me in the ruins below.
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